Devblog—April 3, 2017

Here’s the problem with having ambitions: I feel like I cannot meet them.

Life happened a lot this past week, and I got not a lot done; coupled with, I dunno, creative anxiety, and it feels like I didn’t get a lot of stuff done. Still nothing new for playtesters; a lot of last week went into Floor 45 of Vitacorp, and I’m barely into testing the final fight sequence. It’s a lot of smoke and mirrors with the trigger system of the Shadowrun Editor, and make no mistake, it’s a lot of work. That said, I’m so close to the end of designing this run (at least this draft) that I can taste it.

Scripting is hard.

It makes sense in my head, and in a weird, almost masochistic way, I almost enjoy doing it, but it is hard. And because I’m not good at it, I know it’s messy. I know there are things I’m overlooking when all I want to do is polish dialogue. So while I can say I added some 10-20 triggers and as many regions, as well as a new combat sequence and a new dialogue, that just doesn’t feel like enough to me, and I don’t really have any new good screenshots to show off. I feel kinda bummed. Need to do better. Need to push harder. I’m staring my laziness, apathy, and mid-project abandonment tendencies in the face knowing full well I’m capable of realizing this project.

But still, progress is progress, and so any week (and any day) I add to the project, I am happy. Because the alternative is no progress.

For now, meet Delacroix.

Delacroix will be your crew’s close-range specialist. But things don’t start off all sunshine and flowers with the shadowrunning adept. She’s damn near full-blooded cajun, and has a temper one should expect of such.

While it’s true that adepts focus on melee-range combat, “Del” is packing a secret weapon in her armor-piercing manaball. This deadly AoE spell has deadly accuracy at close range, allowing Delacroix to damage even high-dodge targets, or multiple targets en masse.

If I figure out crew advancement, and the mod progresses far enough to put it in, I’ll probably do something similar to Gaichu’s progression tree, with options to build Delacroix into either a formidable tank, or a powerful bruiser with buffs to her damage and manaball utility.

Unfortunately, that’s all I’ve got for this week. So, stay tuned, and we’ll work through this together!

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